The division 2 weapons3/24/2023 ![]() Optimist: For every 10 percent of ammo missing from this weapon, your weapon damage goes up 3 percent.This talent requires 4 or more defensive attributes. On Empty: When you reload your weapon on empty, they have a 30 percent increase to their weapon handling for 10 seconds.This talent requires four or less utility attributes. Near Sighted: Receive 80 percent stability at the cost of a 35 percent optimal range decrease.This talent requires an eight times magnification scope or higher. At perfect, headshot damage increases to 50 percent. Naked: When the Division agent is without armor, headshot damage increases by 40 percent for six seconds.The second half of this weapon’s magazine has a minus 20 percent rate of fire, and a 30 percent weapon damage. Measured: The top half of this weapon’s magazine has a 20 percent increase in the rate of fire, and a minus 15 percent weapon damage.Lucky Shot: Increases your magazine capacity by 20 percent, and any missed shots fired from cover have 100 percent chance to return to your magazine.This talent requires five or more offensive attributes. Killer: Upon killing an enemy with a critical hit, the Division agent gains an additional 50 percent critical hit chance for 15 seconds.At perfect, this increases to 20 percent. Jazz Hands: Increases weapon reload speed by 10 percent.This ability can only happen every 60 seconds. ![]() In Rhythm: When equipped, killing an enemy gives the Division agent a five percent chance to refresh an active skill cooldown.At perfect, this increases to 40 percent, and it only takes two kills. Ignited: Increases the weapon damage done to burning enemies by 30 percent and after three kills it lights your next target on fire.Greased: While having this weapon holstered, the Division agent’s weapon swap speed increases by 10 percent.Requires a scope with eight times magnification or higher. At perfect, this ability applies to the first two shots. First Blood: If scoped, the first shot from this weapon, out of combat or after fully reloading from empty, hits with headshot damage, regardless of where the Divison agent hits their opponent.This talent requires 4 or less utility attributes. At perfect, this increases to 40 percent critical hit chance and to 50 percent critical hit damage. Finisher: Swapping to another weapon from this one within 10 seconds of killing an enemy gives you a 30 percent critical hit chance, and 30 percent critical hit damage for 15 seconds.Fast Hands: Landing a critical hit increases reload speed by five percent.At perfect, it increases magazine capacity to 50 percent. Extra: Increases the magazine capacity by 20 percent.Everlasting: While the Division agent has this weapon holstered, it regenerates ammo while the Division agent is in cover.Eyeless: Deal 30 percent weapon damage to blinded enemies, after three kills, applies a blind debuff to the next enemy you hit.Double-Duty: While the Division agent has this weapon holstered, reloading the other main weapon also reloads this one.Distance: Increases a weapon’s optimal range by 15 percent.It requires five or more offensive attributes. Close & Personal: Eliminating a target within seven meters grants the agent 50 percent weapon damage for five seconds.Cannon: While holding this weapon, the Division agent’s throwing distance is increased by 10 percent.Breadbasket: Hitting an enemy in the body, adds a five percent bonus to headshot damage to the next headshot, for the next 10 seconds.When perfect, the critical hits have a 75 percent chance to return the bullet. When a bullet returns to the magazine, the next shot deals 50 percent increased damage. Boomerang: Critical hits have a 50 percent chance to return the bullet to the magazine.When perfect, it does 15 percent fire rate. Allegro: Increases a weapon’s rate of fire by 10 percent.Accurate: Increases weapon accuracy by 15 percent.Here’s the list of numerous weapon talents you can find attached to your weapons. Here’s a list of all the talents you can have, and where you can place them. These talents genuinely come into effect when you start crafting towards the end of the game. These talents provide a passive benefit to your Division agent, giving them a further edge for using that piece of equipment. These talents do not apply to apparel gear, though. Not all weapons and gear are made the same in The Division 2 due to talents.
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